EARTH
3
6Performapal Lizardraw
Archetype:
Performapal
ATK:
1200
DEF:
600
View:
3103
[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
Performapal Lizardraw — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Resource Economy · Secondary: Utility
Why it scores here
Performapal Lizardraw earns its score as a draw-cycling engine in Pendulum strategies: its Pendulum effect converts a spare scale slot into a fresh draw while leaving itself in the Extra Deck for future Pendulum Summons, making the card neutral-to-positive on resources within the turn sequence. Its breadth across 55 distinct archetypes—from core Performapal builds to draw-FTK strategies running Into the Void and Upstart Goblin—confirms genuine generic utility within the Pendulum engine rather than mere archetype loyalty. The monster effect is entirely opponent-triggered and unreliable as a planned resource, contributing little to the overall score. The 1200 ATK and 600 DEF earn no points here; this card's value is entirely derived from its Pendulum draw mechanic.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Searchable by Performapal Skullcrobat Joker (searches any Level 4 or lower Performapal) and Performapal Pendulum Sorcerer; present in 214 main-deck slots across 55 archetypes with Monkeyboard co-occurring in 56.5% of its decks (inferred searcher routes, observed deck spread). |
| Combo & Conversion | 45 | No combo evidence supplied; text-only inference suggests the card enables Pendulum scale replenishment each turn but does not independently initiate a combo line without a supporting Performapal in the other scale (inferred). |
| Resource Economy | 65 | Pendulum effect destroys this card to draw 1—approximately card-neutral since the destroyed Pendulum goes to the Extra Deck for reuse; monster effect can draw multiple cards equal to Performapals controlled on opponent-triggered destruction, but this path is unreliable (verified from card text). |
| Effect & Interaction | 10 | Neither the Pendulum draw effect nor the monster draw effect interacts with the opponent's plays; the card provides zero disruption, negation, or removal in any zone (verified from card text). |
| Material Utility | 45 | Level 3 EARTH Reptile offers valid material for some Xyz and Synchro plays; destroyed-as-scale Pendulums return to the Extra Deck face-up rather than the GY, enabling a reuse loop through future Pendulum Summons (inferred). |
| Resilience & Flexibility | 55 | Pendulum nature prevents permanent removal when the card is destroyed as a scale, as it enters the Extra Deck; however, the Pendulum effect requires a specific Performapal in the other scale zone and can be stopped by common effect negation hand traps (inferred). |
| Deck-Building Efficiency | 68 | Run as a single copy in 155 of 214 decks (72.4%), indicating a clean 1-of inclusion; the only prerequisite is another Performapal occupying the other scale, which is naturally satisfied within the Performapal engine and no hard lock is imposed on other card types (observed). |
Calculation
Weight profile: 0.7 Resource Economy + 0.3 Utility. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generates a free draw within the Pendulum scale setup, cycling through the deck without permanently removing itself from the game
- Pendulum nature means destruction as a scale sends it to the Extra Deck, enabling reuse via Pendulum Summon on subsequent turns
- Broad adoption across 55 distinct archetypes confirms genuine cross-strategy utility within Pendulum engines
- Searchable by multiple Performapal searchers, ensuring reliable access within the engine
- Low copy requirement (mostly a 1-of) keeps the deck-building cost minimal
Weaknesses
- Pendulum effect requires another Performapal in the other scale zone—completely inactive if that slot is empty or occupied by a non-Performapal
- Provides zero interaction against the opponent; no disruption, negation, or removal of any kind
- Monster draw effect is entirely opponent-triggered and unreliable as a planned resource engine
- ATK 1200 / DEF 600 makes it a negligible body if Pendulum Summoned as a monster into an established board
- No combo evidence available—exact role in winning lines and its centrality to specific combos is unknown
Counters / choke points
- Effect negation (Ash Blossom & Joyous Spring, Effect Veiler, Infinite Impermanence) stops the draw on activation
- Removing or negating the partner Performapal scale before Lizardraw activates shuts off the Pendulum draw entirely
- Anti-Pendulum floodgates (Dimensional Barrier declaring Pendulum, Lose 1 Turn) prevent the overall strategy from functioning
Best use
Draw cycler in the Pendulum scale setup; activates once per turn to convert a spare scale slot into a fresh draw, supporting combo assembly or FTK consistency. Decks: Performapal, Performage, Odd-Eyes Pendulum, Supreme King, Vaylantz, Greed Draw FTK, Bamboo Sword FTK. Suggested copies: 1.
Evidence & gaps
- Verified: Pendulum effect: if a Performapal card is in the other Pendulum Zone (not another Lizardraw), you can destroy this card to draw 1 card; HOPT; Monster effect: if another face-up monster you control is destroyed by the opponent's attack or card effect, you can draw cards equal to the number of Performapal monsters you currently control; HOPT; Level 3, Scale 6, EARTH Reptile, ATK 1200 / DEF 600; Legal in TCG, OCG, and Master Duel; no banlist token present, assumed unlimited at 3 copies
- Observed: Present in 214 main-deck slots across 55 distinct archetypes; recency extends to July 2026; Run as exactly 1 copy in 155 of 214 decks (72.4%); 2 copies in 46 decks; 3 copies in 13 decks; Performapal Monkeyboard co-occurs in 56.5% of its decks; Skullcrobat Joker in 43.5%; Pendulum Sorcerer in 39.7%; Appears alongside draw enablers Into the Void (27.6% co-occurrence) and Upstart Goblin (31.8%), indicating roles in draw-consistency and FTK strategies
- Inferred: Performapal Skullcrobat Joker (Level 4 or lower Performapal search) and Pendulum Sorcerer (multi-Performapal search) provide reliable access to this card within the engine; When destroyed by its own Pendulum effect, the card enters the Extra Deck face-up and is available for Pendulum Summon on a future turn, creating a soft resource loop; The card functions as a deck-thinning draw piece during combo turns in Pendulum strategies, not as a standalone combo initiator
- Data gaps: No combo evidence supplied—exact role in combo lines (starter, material, or payoff) is text-only inference No guides evidence supplied—human strategic context on how the card is actually deployed is absent No banlist token provided—assumed unlimited (3 copies) in all formats No StatisticsCard usage statistics available—archetype inclusion rates are inferred from the 214-deck sample only






